Spirits sing of a powerful creature that rules over all that is mystic.
You must Tribute 3 monsters to Normal Summon or Set this card. The ATK and DEF of this card becomes the sum of the respective ATK and DEF of the monsters Tributed to summon it. When this card is Special Summoned from either player's Graveyard, it is returned to its controller's Graveyard at the End Phase of the turn. If this card is Special Summoned in Defense Position when your opponent has attacked with a monster, you may switch the attack target to this card. While this card is face-up on the field, it cannot be destroyed by card effects, returned to the player hand/Deck or removed from play, its control cannot be switched, it cannot be equipped with Equip Cards, and the effects of Spells, Trap and other Monsters can only affect it until the End Phase of the turn. When this card is successfully Special Summoned from the Graveyard, it cannot be prevented from attacking under any conditions, and can attack all monsters your opponent controls once each and, if your opponent controls no monsters after this effect resolves, it can attack your opponent directly, even if it has already attacked one or more times this turn; you may also activate one of the following effects:
●Pay all but 1 of your Life Points to increase the ATK and DEF of this card by the amount of Life Points you paid. You may also Tribute all other monsters your control to increase the ATK and DEF of this card by total combined ATK and DEF of all the Tributed monsters. By discarding 1 "De-Fusion" from your hand or sending it to the Graveyard while it is face-down, you gain Life Points equal to the total ATK of this card, and this card’s ATK and DEF both become 0; if you use this effect after you attacked with this card, the attack is negated.
●Pay 1000 Life Points. This card cannot be destroyed by battle, and the controller of this card takes no Battle Damage from a battle involving it. In addition, any monster that battles with this card is destroyed at the end of the Damage Step. This effect cannot be negated by the effect(s) of any monster(s) your opponent controls.